What software do I need?
A common question on many internet forums every few weeks is “I want to get started game modelling, and I’m wondering what modelling program I should get? Which one is the best? Which ones are used to make games?”
I could bypass the entire post by simply directing you to a thread on the Polycount forums, Suggestions For Programs, but I’m going to give a concise overview of what is used in the games industry and what your realistic choices are.
The second question is easiest - there is no best. There are a few packages out there, then all have pros and cons, zealots and detractors. Most of them are expensive, but several offer 30 day demos or even free learning editions.
Which ones are used to make games? Lots of them, so I’ll combine questions 1 and 3.
- The big three modelling packages are 3D Studio Max, Maya and XSI. I love to use Silo, many people swear by Modo. Lightwave has a big following too.
- For high polygon sculpting, Zbrush is currently the most used, and Mudbox is well loved.
- For 2D texture work, Photoshop is the industry standard, but in certain cases artists could be using Illustrator or Freehand for Vector work, or Pro Motion for pixel work.
Since you are just looking to dip your toes into the water of modelling, you don’t want to spend money, so the best thing to do is to download either a free package, one of the 30 day trial packages, or one of the free learning editions, so I”l leave links to the demo versions of the big 3:
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