This page is a collection of various posts and links organised by category.
Game Industry
This is my portal page to all the games industry information that I think others may find useful. Lots of people will want the Games Industry job wiki.
- Education vs Selfteaching part 2
- 5 games industry job interview tips
- Book - Digital Lighting and Rendering
- Book - Stop Staring
- Constructing a mesh for better deformation
- Education vs Self teaching
- Efficient use of polygons
- Everything you need to know about Normal Mapping
- GAFB: 01 - Art for games, not games for art
- GAFB: 02 - Less is more
- GAFB: 03 - Introduction to Alienbrain
- Game engines - an artists guide
- Games Developers and Publishers
- Green tangent space normal maps
- How long does it take to build and texture a model? 1 Week? 1 month?
- How many polygons in a piece of string?
- How much is an artist worth?
- How much should I be earning?
- How to present your model in the best way possible for feedback
- I don’t care about your ideas
- Is everything built uniquely for each title you work on?
- Keeping your skills up to date.
- Maxscript wiring function for roll/twist bones
- New wiki section
- Roll your own engine, roll your own problems
- Scripting streamlines your 3d workflow
- Setting up a quick portfolio site
- Tips for artist organisation
- Update on the maxscript controllers
- Videogame terminology - What is a SKU?
- What software do I need?
- Yes, but how many polygons?
Singles
1 off articles with no unifying theme
The archives
Everything on the site should be in here, listed by category and by date.