Modelling a low poly hand for sculpting
I took a while this weekend to revisit some low poly body parts. I recorded a bunch of this modelling and then watched it back, it helped me figure out where I was making some topology errors.
I never build hands these days, I’ve got a bunch of hand models with different polygon counts and I just pull one into whatever model I’ve working on. I was happy with this hand:
Untitled from Rick Stirling on Vimeo.


