Archive for the ‘Links’ Category

Tutorial - Basic Game Lighting

Eric Elwell has a new tutorial online covering basic game lighting. It shows how a model is affected by the deafult and advanced lights in the Torque engine, and will be followed by a texturing tutorial to take advantage of this knowledge.

Superb Redesign at Dadako

Hawken King has updated his site, http://www.dadako.com/ in what I consider to be one of the smartest new looks that I have seen in a long time.

I may have to steal some ideas.

How to make textures

“Rick, how do you paint metal?”, “Rick, where have all the texture tutorials gone?”

Well Jimmy, the truth is that it’s been a long time since I wrote any, and my old ones are out of date. Fortunately I blatantly stole this link to Skinning Tuts earlier. So read it and learn something new. Incidentally, these days I do a lot of skinning, and by that I mean binding a model to a skeletal rig. That is something I probably could write a tutorial on - but with deadlines and holidays and then the long run up to the release of our next game, I’ll pass on that for now.

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Game by Design blog

Robert Headley has just started a blog, Game by Design. So pop over and say hullo.

Now, it got me wondering - how many other game artists out there are blogging? If you know any, then let me know.

Edit: I’ve had one so far, Adam Bromell

Edit 2: Pete joins the fray - Stray Neutrino

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New CG Society wiki

There was a mail in my inbox today from CG Society, linking me to their new Wiki.

“Bringing all the facts from the CG world to you, the CGWiki is another resource available to you, covering movies, software, hardware, and more”

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How to UV map

Gordons series on building a 3d character is cracking along. Go check out his second part on laying out UV maps.

Oh, Adam Bromell has joined the blogging games artist group - so check out his site.

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Gordon Brown has a blog

Gordon is a superb artist who I work with. He didn’t go camping, but was the provider of a great idea…

Go visit his brand spanking new site, where he is beginning a step by step walkthrough of building and Zbrushing a character.

Oh, and I better add Chris too, or he’ll stop me from voting.

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