TUTORIAL – creating perfectly tiling meshes in Zbrush for use in videogame environments
I defer writing content yet again, and instead send you Owen Shepherds site to look at his post, TUTORIAL – creating perfectly tiling meshes in Zbrush for use in videogame environments.
This tutorial walks you through a workflow that I have developed that allows you to create perfectly tiled normal maps on perfectly tiled lowpoly geometry, especially useful for cliff faces and rough stone surfaces.
