I’m starting to hate Dead Rising. Some parts of it are excellent – a huge shopping complex filled with zombies, where you need to survive. Killing the zombies in hundreds of ways, finding and rescuing and escorting survivors. Even the storyline is fairly engaging.
Why-oh-why do I feel that the game is ruined by pointless boss battles?
Take the guy in the gunshop – You have to hide behind shop displays. He fires a shotgun at you 6 times, then reloads. In those seconds you can dart out, aim at his head (or try to, the Dead Rising gun aiming is a joke) shoot, then duck for cover again. To beat him you have to shoot him in the head about 20 times with the sniper rifle. That’s right, 20 or so shots to the head with a sniper rifle – he’s not a zombie, just a regular human who owns a shop that survives several shots to the head.
I’m not expecting realism here – the games is a zombie infested mall where you cure yourself by drinking orange juice, and learn new combat skills by taking photographs. So, realism is already out the window.
But there are several boss battles, and they are just TEDIOUS. You build up a nice momentum, hacking your way through hundreds of zombies with swords, sledgehammers, knives, all of whom are impervious to pain and die after a few hits, then the game slows to crawl while you fight a human. Hit them. Hide. Hid them. Hide. Repeat.
To me, the game reeks of lack of focus testing. What is focus testing? Focus testing is where you take groups of people with various skills and get them to play your game, then modify the difficulty of the game to suit them. You can’t use normal testers for this because after playing the game for a year or two years they know how to do everything. Normal testers know how to play the game, normal gamers don’t.
That’s the thing about boss battles, once you figure out how to defeat a boos, it’s not hard, just tedious, boring and meaningless. Boss battles serve to piss players off until they have learned a sequence, then serve to bore them.