A common question asked of me, and of many others on various game art websites from people considering or wanting a career making games is “How much should I be earning?”
The answer is rarely directly given - for one thing it is such a subjective area (experience and location are just two factors), and secondly it’s never been considered polite to disclose how much you make - this is true in many vocations.
So why is it so hard to give a figure? It depends on too many factors - your experience, your age and your previous salary all matter (as well as how well you do in the interview, and how much you ask for), the location of the company (a higher cost of living generally means a compensatory increase in salary), and how well the company is doing (if they have limited cashflow, they don’t want to spend it on you). You also have to take into account other benefits you may or may not get - will you get bonuses? Are they one off completion bonuses, or linked to sales? Will you get health insurance? Life insurance? A pension?
So again you ask, how much will you make? Game Developer Research might be a good place to start - they do a yearly census to try and get as much information as possible. Gamasutra also published the results of the 2006 survery online.
The 2006 average for artists was $65,107, again basically flat on 2005, though average salaries of experienced lead artists and animators rose the most. The game designers’ average was $61,538, with salaries scaling within a $5,000 range over the last 3 years over all experience levels.
In other categories, production personnel in America had an average salary of $77,131 in 2006, Q/A’s average decreased to $37,861, the average audio employee was paid $69,935, and business & legal personnel came out on top with an average $95,596 salary last year.
As for the regional variations for the survey, which polled 5,600 readers of Game Developer magazine and Gamasutra.com and attendees of Game Developers Conference, California had the top worldwide average salary for game professionals in 2006, followed by Washington, Oregon, and Georgia, with Texas rounding out the top 5.
Of course, those are AVERAGE salaries, and are therefore not as meaningful as they could be to someone seeking an entry level position. Those figures also all in $US, and I live in the UK which currently has a very strong currency compared to the currently weaker $US.
So again you ask, how much will you make? This is where I got out on a limb and use REAL figures for two currencies, for entry level positions. You’ll have read all the above and know that there are myriad factors which alter these figures:
- UK entry level salary, 2007 : £18-21k
- US entry level salary, 2007 : $33-40k
Don’t shoot me if you don’t get paid that.
Now, another factor is how much your salary would increase, but that also depends on many factors, such the games you release, company growth, personal growth and negotiation skills - and this is a discussion perhaps best left for another time.