Apr
05
Modelling a low poly hand for sculpting
I took a while this weekend to revisit some low poly body parts. I recorded a bunch of this modelling and then watched it back, it helped me figure out where I was making some topology errors.
I never build hands these days, I’ve got a bunch of hand models with different polygon counts and I just pull one into whatever model I’ve working on. I was happy with this hand:
Untitled from Rick Stirling on Vimeo.
June 7th, 2010 at 5:57 pm
[...] here: Modelling a low poly hand for sculpting KategorienNews, Tutorials Tags: figure-out, hand-models, modelling, never-build, News, [...]
July 10th, 2010 at 6:58 pm
OMG YOU POASTED
Hai. I will watch this tut man, awesome, thank you. Came by to share your tiling rocks tutorial with a friend. I wish you wrote in here more!
Brian
March 22nd, 2011 at 9:00 am
This is a great little video and exsactly the type of thing I’ve been looking for, for ages! I’ll be bringing this up in my classes this evening as I know alot of them have been having trouble figuring out methods to model hands recently, greatly apprieciated!
March 17th, 2013 at 2:15 am
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