Archive for April, 2010

Modelling a low poly hand for sculpting

I took a while this weekend to revisit some low poly body parts. I recorded a bunch of this modelling and then watched it back, it helped me figure out where I was making some topology errors.

I never build hands these days, I’ve got a bunch of hand models with different polygon counts and I just pull one into whatever model I’ve working on. I was happy with this hand:

Untitled from Rick Stirling on Vimeo.

http://www.vimeo.com/10696588

Tech artist guidelines

Eric Chadwick was posted a guide on his site detailing what would be expected of Technical Artists at Blue Fang. It’s a great read.

http://ericchadwick.com/img/techart_guidelines.html