TUTORIAL – creating perfectly tiling meshes in Zbrush for use in videogame environments

I defer writing content yet again, and instead send you Owen Shepherds site to look at his post, TUTORIAL – creating perfectly tiling meshes in Zbrush for use in videogame environments.

This tutorial walks you through a workflow that I have developed that allows you to create perfectly tiled normal maps on perfectly tiled lowpoly geometry, especially useful for cliff faces and rough stone surfaces.

2 Responses to “TUTORIAL – creating perfectly tiling meshes in Zbrush for use in videogame environments”

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