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	<title>Comments on: Maxscript wiring function for roll/twist bones</title>
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	<link>http://www.rsart.co.uk/2008/06/18/maxscript-wiring-function-for-rolltwist-bones/</link>
	<description>Rick Stirling, games artist</description>
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		<title>By: Comax Media &#187; Maxscript wiring function for roll/twist bones</title>
		<link>http://www.rsart.co.uk/2008/06/18/maxscript-wiring-function-for-rolltwist-bones/comment-page-1/#comment-31717</link>
		<dc:creator>Comax Media &#187; Maxscript wiring function for roll/twist bones</dc:creator>
		<pubDate>Mon, 07 Jun 2010 18:01:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rsart.co.uk/?p=372#comment-31717</guid>
		<description>[...] more here: Maxscript wiring function for roll/twist bones         KategorienTutorials Tags: aforementioned, biped, case, driver, forearm, games industry, [...]</description>
		<content:encoded><![CDATA[<p>[...] more here: Maxscript wiring function for roll/twist bones         KategorienTutorials Tags: aforementioned, biped, case, driver, forearm, games industry, [...]</p>
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	<item>
		<title>By: Takuan Daikon</title>
		<link>http://www.rsart.co.uk/2008/06/18/maxscript-wiring-function-for-rolltwist-bones/comment-page-1/#comment-24317</link>
		<dc:creator>Takuan Daikon</dc:creator>
		<pubDate>Mon, 09 Mar 2009 04:09:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rsart.co.uk/?p=372#comment-24317</guid>
		<description>Thanks for this info, it is very much appreciated!  Saved me some hair pulling.</description>
		<content:encoded><![CDATA[<p>Thanks for this info, it is very much appreciated!  Saved me some hair pulling.</p>
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	<item>
		<title>By: arm bones &#124; Hottags</title>
		<link>http://www.rsart.co.uk/2008/06/18/maxscript-wiring-function-for-rolltwist-bones/comment-page-1/#comment-21102</link>
		<dc:creator>arm bones &#124; Hottags</dc:creator>
		<pubDate>Fri, 20 Jun 2008 04:39:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rsart.co.uk/?p=372#comment-21102</guid>
		<description>[...] bones    pay per click advertising Maxscript wiring function for roll/twist bonesBones like a neck roll however will roll in all three axis. Also in the case of the twist bones like [...]</description>
		<content:encoded><![CDATA[<p>[...] bones    pay per click advertising Maxscript wiring function for roll/twist bonesBones like a neck roll however will roll in all three axis. Also in the case of the twist bones like [...]</p>
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		<title>By: arm bones &#124; Lasts information</title>
		<link>http://www.rsart.co.uk/2008/06/18/maxscript-wiring-function-for-rolltwist-bones/comment-page-1/#comment-21101</link>
		<dc:creator>arm bones &#124; Lasts information</dc:creator>
		<pubDate>Fri, 20 Jun 2008 04:38:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rsart.co.uk/?p=372#comment-21101</guid>
		<description>[...] Maxscript wiring function for roll/twist bonesBones like a neck roll however will roll in all three axis. Also in the case of the twist bones like the upper arm twist bone which is parented to the clavicle then you require it to follow the driver bone (in this case the upper arm) &#8230;rsart - Rick Stirling, games artist - http://www.rsart.co.uk [...]</description>
		<content:encoded><![CDATA[<p>[...] Maxscript wiring function for roll/twist bonesBones like a neck roll however will roll in all three axis. Also in the case of the twist bones like the upper arm twist bone which is parented to the clavicle then you require it to follow the driver bone (in this case the upper arm) &#8230;rsart &#8211; Rick Stirling, games artist &#8211; <a href="http://www.rsart.co.uk" rel="nofollow">http://www.rsart.co.uk</a> [...]</p>
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