• Home
  • Content
  • Links

Archive for April, 2008

Apr
29

links for 2008-04-29

  • Gametrailers.com - Grand Theft Auto IV - Review
    (tags: gta games review)

Posted in Links | No Comments »

  • Most popular

    • Yes, but how many polygons?
    • Setting up a quick portfolio site
    • How many polygons in a piece of string?
    • How much should I be earning?
    • Game engines - an artists guide
  • Recent Comments

    • Matthew Everhart: I'm yet another student in this akward position. While I sit here anwsering questions for my spanish final exam, I cant help but feel like I would rather be generating normal maps from high poly model...
    • Behrooz 'Bezman' Shahriari: Thank you very much. I'm studying 3D animation, just now trying to work out the logistics of my final animation and this is really useful as I want to make something I can show off to games developers...
    • Rick: I'll have a look at see what info I can dig up. Offhand I couldn't really say....
    • tsne16487: Hi Rick, I was wondering if you could let me know what sort of poly limits were used for the in game cars in GTA IV, were they full modeled meshes, or were some parts instanced, with shared textures/g...
    • Coridium: Thanks for the info mate!...
  • You are currently browsing the rsart - Rick Stirling, games artist blog archives for April, 2008.

  • Flickrness



  • Contacting me

    In an effort to control spam from robots, I have a contact page.


rsart - Rick Stirling, games artist is proudly powered by WordPress
Entries (RSS) and Comments (RSS).