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	<title>Comments on: Is everything built uniquely for each title you work on?</title>
	<atom:link href="http://www.rsart.co.uk/2008/02/10/is-everything-built-uniquely-for-each-title-you-work-on/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rsart.co.uk/2008/02/10/is-everything-built-uniquely-for-each-title-you-work-on/</link>
	<description>Rick Stirling, games artist, designer, egotist and raconteur</description>
	<pubDate>Wed, 20 Aug 2008 13:16:54 +0000</pubDate>
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		<title>By: Dino</title>
		<link>http://www.rsart.co.uk/2008/02/10/is-everything-built-uniquely-for-each-title-you-work-on/#comment-18235</link>
		<dc:creator>Dino</dc:creator>
		<pubDate>Mon, 11 Feb 2008 12:53:35 +0000</pubDate>
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		<description>True, but!
You have the luxury of working on a game where you get to own the assets after completion.  Not everyone has that luxury.

There are many contracts that are written up where the publisher retains all rights to any assets created, so you as a developer don't own any code, design, IP, or model assets.</description>
		<content:encoded><![CDATA[<p>True, but!<br />
You have the luxury of working on a game where you get to own the assets after completion.  Not everyone has that luxury.</p>
<p>There are many contracts that are written up where the publisher retains all rights to any assets created, so you as a developer don&#8217;t own any code, design, IP, or model assets.</p>
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