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	<title>Comments on: Facebook games</title>
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	<link>http://www.rsart.co.uk/2008/01/19/facebook-games/</link>
	<description>Rick Stirling, games artist, designer, egotist and raconteur</description>
	<pubDate>Wed, 20 Aug 2008 13:20:01 +0000</pubDate>
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		<title>By: Rick</title>
		<link>http://www.rsart.co.uk/2008/01/19/facebook-games/#comment-17435</link>
		<dc:creator>Rick</dc:creator>
		<pubDate>Sun, 27 Jan 2008 10:45:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rsart.co.uk/2008/01/19/facebook-games/#comment-17435</guid>
		<description>It's also worth mentioning that Facebook has just opened up it's apps as widgets that can be displayed on ANY website.</description>
		<content:encoded><![CDATA[<p>It&#8217;s also worth mentioning that Facebook has just opened up it&#8217;s apps as widgets that can be displayed on ANY website.</p>
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		<title>By: Rick</title>
		<link>http://www.rsart.co.uk/2008/01/19/facebook-games/#comment-17400</link>
		<dc:creator>Rick</dc:creator>
		<pubDate>Sat, 26 Jan 2008 21:31:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rsart.co.uk/2008/01/19/facebook-games/#comment-17400</guid>
		<description>"...my question is, how does this differ from Browser based games being delivered on a networked system?"

Quite easily - the content is in your face, and being pushed at you by friends. You don't have to deliberately seek out games, no searching, you go to Facebook and one of your contacts says "Try Warbook" or "Try Blocky". You get recommendations and don't have to leave the website or track them down, it's usually just one mouse click to add the game to your profile.



"The problem with games for Facebook, as with any other game delivery medium, is audience. Not everyone would be interested in the above (or Scrabulous) and you would have to find the game with the broadest reach, if you were interested in profit."

The other thing you need to remember is that these games are not purely locked into Facebook, Warbook for example runs on Bebo too, and as you play you can play against people from both networks. 

I'm sure some bright spark can come up with a way of using contextual advertising along with these games and splitting the revenue between the content developers and the content publishers.</description>
		<content:encoded><![CDATA[<p>&#8220;&#8230;my question is, how does this differ from Browser based games being delivered on a networked system?&#8221;</p>
<p>Quite easily - the content is in your face, and being pushed at you by friends. You don&#8217;t have to deliberately seek out games, no searching, you go to Facebook and one of your contacts says &#8220;Try Warbook&#8221; or &#8220;Try Blocky&#8221;. You get recommendations and don&#8217;t have to leave the website or track them down, it&#8217;s usually just one mouse click to add the game to your profile.</p>
<p>&#8220;The problem with games for Facebook, as with any other game delivery medium, is audience. Not everyone would be interested in the above (or Scrabulous) and you would have to find the game with the broadest reach, if you were interested in profit.&#8221;</p>
<p>The other thing you need to remember is that these games are not purely locked into Facebook, Warbook for example runs on Bebo too, and as you play you can play against people from both networks. </p>
<p>I&#8217;m sure some bright spark can come up with a way of using contextual advertising along with these games and splitting the revenue between the content developers and the content publishers.</p>
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		<title>By: Peter_Saumur</title>
		<link>http://www.rsart.co.uk/2008/01/19/facebook-games/#comment-17346</link>
		<dc:creator>Peter_Saumur</dc:creator>
		<pubDate>Sat, 26 Jan 2008 00:50:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rsart.co.uk/2008/01/19/facebook-games/#comment-17346</guid>
		<description>...and they are being sued. *ahem*

I, for one, would LOVE competitive Tetris, like the Atari arcade version or even competitive Bust-a-Move (you listening Taito?).

The problem with games for Facebook, as with any other game delivery medium, is audience. Not everyone would be interested in the above (or Scrabulous) and you would have to find the game with the broadest reach, if you were interested in profit.  

Not sure what the demographics are for Facebook but I imagine the creator(s) do(?).

So, my question is, how does this differ from Browser based games being delivered on a networked system (ie: the Internet) or are you saying that this is more like XBoxLive, where you have access to a specific community?</description>
		<content:encoded><![CDATA[<p>&#8230;and they are being sued. *ahem*</p>
<p>I, for one, would LOVE competitive Tetris, like the Atari arcade version or even competitive Bust-a-Move (you listening Taito?).</p>
<p>The problem with games for Facebook, as with any other game delivery medium, is audience. Not everyone would be interested in the above (or Scrabulous) and you would have to find the game with the broadest reach, if you were interested in profit.  </p>
<p>Not sure what the demographics are for Facebook but I imagine the creator(s) do(?).</p>
<p>So, my question is, how does this differ from Browser based games being delivered on a networked system (ie: the Internet) or are you saying that this is more like XBoxLive, where you have access to a specific community?</p>
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		<title>By: Facebook &#187; Facebook games</title>
		<link>http://www.rsart.co.uk/2008/01/19/facebook-games/#comment-17047</link>
		<dc:creator>Facebook &#187; Facebook games</dc:creator>
		<pubDate>Sat, 19 Jan 2008 21:17:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rsart.co.uk/2008/01/19/facebook-games/#comment-17047</guid>
		<description>[...] Bilgi &#38;amp; i&#197;Ÿlem, bili&#197;Ÿim ve teknoloji &#195;&#188;zerine&#226;€&#166; wrote an interesting post today on Facebook gamesHere&#8217;s a quick excerptAfter reading a post on Brenda Brathwaites blog about facebook games and application spam, I had a few thoughts of my own. [...]</description>
		<content:encoded><![CDATA[<p>[...] Bilgi &amp;amp; i&Aring;Ÿlem, bili&Aring;Ÿim ve teknoloji &Atilde;&frac14;zerine&acirc;€&brvbar; wrote an interesting post today on Facebook gamesHere&#8217;s a quick excerptAfter reading a post on Brenda Brathwaites blog about facebook games and application spam, I had a few thoughts of my own. [...]</p>
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		<title>By: Facebook &#187; Facebook games</title>
		<link>http://www.rsart.co.uk/2008/01/19/facebook-games/#comment-17044</link>
		<dc:creator>Facebook &#187; Facebook games</dc:creator>
		<pubDate>Sat, 19 Jan 2008 20:46:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rsart.co.uk/2008/01/19/facebook-games/#comment-17044</guid>
		<description>[...] unknown wrote an interesting post today on Facebook gamesHere&#8217;s a quick excerptAfter reading a post on Brenda Brathwaites blog about facebook games and application spam, I had a few thoughts of my own. [...]</description>
		<content:encoded><![CDATA[<p>[...] unknown wrote an interesting post today on Facebook gamesHere&#8217;s a quick excerptAfter reading a post on Brenda Brathwaites blog about facebook games and application spam, I had a few thoughts of my own. [...]</p>
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		<title>By: bbrathwaite</title>
		<link>http://www.rsart.co.uk/2008/01/19/facebook-games/#comment-17041</link>
		<dc:creator>bbrathwaite</dc:creator>
		<pubDate>Sat, 19 Jan 2008 19:27:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rsart.co.uk/2008/01/19/facebook-games/#comment-17041</guid>
		<description>I completely agree with you, Rick.

As an platform, I am really excited about the prospects for and potential of Facebook, much more so than Myspace.</description>
		<content:encoded><![CDATA[<p>I completely agree with you, Rick.</p>
<p>As an platform, I am really excited about the prospects for and potential of Facebook, much more so than Myspace.</p>
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