Facebook games
After reading a post on Brenda Brathwaites blog about facebook games and application spam, I had a few thoughts of my own.
As to the development of games, Facebook has an incredibly enviable position of owning a massive multiplayer userbase. Games like Tetris or Mario or Space Invaders or whatever are pointless in such an environment, but Scrabulous is massive because it is:
- A Casual game
- A Multiplayer game
- A Game everyone already knows how to play.
Unfortunately Scrabulous may not be around for much longer due to Intellectual Property issues.
What I expect to see soon is more turnbased multiplayer games hitting Facebook, and with the online capabilities of the current consoles, more interaction between the big league companies and Facebook. Xbox Live has recently proved with Carcassonne and Settlers of Catan that some board games can translate well to the electronic medium.
As an aside, I’m still surprised that there is not a full Xbox Live Friends management app in existence yet, something that mimics the dashboard.
January 19th, 2008 at 7:27 pm
I completely agree with you, Rick.
As an platform, I am really excited about the prospects for and potential of Facebook, much more so than Myspace.
January 19th, 2008 at 8:46 pm
[...] unknown wrote an interesting post today on Facebook gamesHere’s a quick excerptAfter reading a post on Brenda Brathwaites blog about facebook games and application spam, I had a few thoughts of my own. [...]
January 19th, 2008 at 9:17 pm
[...] Bilgi & iÅŸlem, biliÅŸim ve teknoloji üzerine… wrote an interesting post today on Facebook gamesHere’s a quick excerptAfter reading a post on Brenda Brathwaites blog about facebook games and application spam, I had a few thoughts of my own. [...]
January 26th, 2008 at 12:50 am
…and they are being sued. *ahem*
I, for one, would LOVE competitive Tetris, like the Atari arcade version or even competitive Bust-a-Move (you listening Taito?).
The problem with games for Facebook, as with any other game delivery medium, is audience. Not everyone would be interested in the above (or Scrabulous) and you would have to find the game with the broadest reach, if you were interested in profit.
Not sure what the demographics are for Facebook but I imagine the creator(s) do(?).
So, my question is, how does this differ from Browser based games being delivered on a networked system (ie: the Internet) or are you saying that this is more like XBoxLive, where you have access to a specific community?
January 26th, 2008 at 9:31 pm
January 27th, 2008 at 10:45 am