Update on the maxscript controllers

A small post to say that I managed to write some fairy nice code that links my joysticks to bones, allowing me to specify angle limits. It all works as planned in my tests at home, but breaks on certain real world hierarchies.

This is something I need to figure out before I post a breakdown of it, but for those interested, the code is available here:

http://forums.cgsociety.org/showthread.php?f=98&t=563367

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Thoughts on this?