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Cheers for looking at my little map of studios Rick, its not comprehensive by any standards but il probaly get around to it eventually. Its currently made up of the UK studios that appear among the top 100 Games studios of 2006 (www.Developmag.com)
Any advice for how an animator goes about swindling a job in an unsuspecting studio would be a bonus too ;p
Matthew Everhart: I'm yet another student in this akward position. While I sit here anwsering questions for my spanish final exam, I cant help but feel like I would rather be generating normal maps from high poly model...
Behrooz 'Bezman' Shahriari: Thank you very much. I'm studying 3D animation, just now trying to work out the logistics of my final animation and this is really useful as I want to make something I can show off to games developers...
Rick: I'll have a look at see what info I can dig up. Offhand I couldn't really say....
tsne16487: Hi Rick, I was wondering if you could let me know what sort of poly limits were used for the in game cars in GTA IV, were they full modeled meshes, or were some parts instanced, with shared textures/g...
September 7th, 2007 at 3:19 am
Cheers for looking at my little map of studios Rick, its not comprehensive by any standards but il probaly get around to it eventually. Its currently made up of the UK studios that appear among the top 100 Games studios of 2006 (www.Developmag.com)
Any advice for how an animator goes about swindling a job in an unsuspecting studio would be a bonus too ;p
September 7th, 2007 at 7:48 am