Asked of me on Game-artists forums a few weeks ago (it seems to have gone kaput).
How long does it take to build and texture a model? 1 Week? 1 month?
Some models take a long time, some don’t. Some come together quickly, and others are a struggle to get right.
The time taken depends on the models importance in the game, and I don’t think I have ever worked on a game where you sat down, built and textured a model in a few days and had it be final. Most of the time your model will have to be altered (for artistic, animation or technial reasons), and in almost all cases you’ll need to have the assets approved, often by several people. You always revisit to adjust and polish geometry (often for deformation), texture maps, shader values, rigging, skinning.
I could build a game ready 5k model then unwrap it, texture it with diffuse, specular and normal maps, then rig its body and face in a week. If I was building it by reusing and changing a head from one model, a torso from another, legs from another I could probably construct two a week. These would be good enough to go into a game, but would still require more work - but spending a month on a model isn’t necessarily the best option. Spending 4 weeks on it would be a better use of time.
But 4 weeks and a month are the same thing, are they not?
Spending a month on one asset is quite boring. How about spending a block of 2 weeks on it, then another week a few months later adjusting it, then a few months later going back for a week of polishing? That’s a much more likely scenario - and in my opinion it’s also a more effective method that a solid 30 days non-stop.
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