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	<title>Comments on: Yes, but how many polygons?</title>
	<atom:link href="http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/</link>
	<description>Rick Stirling, games artist, designer, egotist and raconteur</description>
	<pubDate>Wed, 20 Aug 2008 13:27:36 +0000</pubDate>
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		<title>By: Rick</title>
		<link>http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/#comment-20617</link>
		<dc:creator>Rick</dc:creator>
		<pubDate>Fri, 30 May 2008 18:48:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/#comment-20617</guid>
		<description>These numbers are based off personal knowledge of some products. I used to modify some of the older games so the numbers for those are bang on. The old archives at Polycount had exact polycounts for a good number of the Quake/2/3/halflife/unreal models.

Obviously a lot of the numbers are rounded off for writing sake, but as you can see several have exact polycounts that were lifted from the raw model (PC games makes this so much easier).

The Gears of War numbers are based on the figures stated in the Art of Gears of War section in D'Artiste Character Modelling 2.

San Andreas was a game I worked on.

Some of racing games are based on online interviews with the developers, the Halo model was dissected online (Bungie discussed it and reported that Masterchief in Halo 2 used less polygons than the first Halo). RE4 Leon was posted online, I think half the budget went to his hair.


Some of the numbers are taken from a thread that picked up on my original post - I then incorporated some of these numbers back into the post. Although I cannot guarantee these numbers, the sources are somewhat credible as the posters on that forum contained several game artists (and coders).</description>
		<content:encoded><![CDATA[<p>These numbers are based off personal knowledge of some products. I used to modify some of the older games so the numbers for those are bang on. The old archives at Polycount had exact polycounts for a good number of the Quake/2/3/halflife/unreal models.</p>
<p>Obviously a lot of the numbers are rounded off for writing sake, but as you can see several have exact polycounts that were lifted from the raw model (PC games makes this so much easier).</p>
<p>The Gears of War numbers are based on the figures stated in the Art of Gears of War section in D&#8217;Artiste Character Modelling 2.</p>
<p>San Andreas was a game I worked on.</p>
<p>Some of racing games are based on online interviews with the developers, the Halo model was dissected online (Bungie discussed it and reported that Masterchief in Halo 2 used less polygons than the first Halo). RE4 Leon was posted online, I think half the budget went to his hair.</p>
<p>Some of the numbers are taken from a thread that picked up on my original post - I then incorporated some of these numbers back into the post. Although I cannot guarantee these numbers, the sources are somewhat credible as the posters on that forum contained several game artists (and coders).</p>
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		<title>By: 60Hertz</title>
		<link>http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/#comment-20614</link>
		<dc:creator>60Hertz</dc:creator>
		<pubDate>Fri, 30 May 2008 17:55:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/#comment-20614</guid>
		<description>Umm... Am i the only one wondering where do these numbers come from??? Have you actually grabbed the model off of the media, reverse engineer any proprietary formats? Or are you just winging it? I love the IDEA of the page but I can't seriously use this as a metric unless these numbers are based on real data. So i guess references would be great.</description>
		<content:encoded><![CDATA[<p>Umm&#8230; Am i the only one wondering where do these numbers come from??? Have you actually grabbed the model off of the media, reverse engineer any proprietary formats? Or are you just winging it? I love the IDEA of the page but I can&#8217;t seriously use this as a metric unless these numbers are based on real data. So i guess references would be great.</p>
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		<title>By: Rick</title>
		<link>http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/#comment-17154</link>
		<dc:creator>Rick</dc:creator>
		<pubDate>Tue, 22 Jan 2008 00:51:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/#comment-17154</guid>
		<description>I've copied in a few new details from the link Mr Chadwick sent. I could really do with some weapon stats.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve copied in a few new details from the link Mr Chadwick sent. I could really do with some weapon stats.</p>
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		<title>By: Rick</title>
		<link>http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/#comment-16814</link>
		<dc:creator>Rick</dc:creator>
		<pubDate>Wed, 16 Jan 2008 00:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/#comment-16814</guid>
		<description>Ta! I'll have to rip off the numbers from that page and put them on here.</description>
		<content:encoded><![CDATA[<p>Ta! I&#8217;ll have to rip off the numbers from that page and put them on here.</p>
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		<title>By: Eric Chadwick</title>
		<link>http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/#comment-16813</link>
		<dc:creator>Eric Chadwick</dc:creator>
		<pubDate>Tue, 15 Jan 2008 23:40:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/#comment-16813</guid>
		<description>Thanks for this Rick!

Here's a linkback from the Beyond3D forums, in case you haven't seen it, with more stats in the thread. 
http://forum.beyond3d.com/showthread.php?t=43975</description>
		<content:encoded><![CDATA[<p>Thanks for this Rick!</p>
<p>Here&#8217;s a linkback from the Beyond3D forums, in case you haven&#8217;t seen it, with more stats in the thread.<br />
<a href="http://forum.beyond3d.com/showthread.php?t=43975" rel="nofollow">http://forum.beyond3d.com/showthread.php?t=43975</a></p>
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		<title>By: Rick</title>
		<link>http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/#comment-15766</link>
		<dc:creator>Rick</dc:creator>
		<pubDate>Sun, 23 Dec 2007 13:47:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/#comment-15766</guid>
		<description>Bob - I'll have to check out the MGS stats, and change that to the PS2.</description>
		<content:encoded><![CDATA[<p>Bob - I&#8217;ll have to check out the MGS stats, and change that to the PS2.</p>
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		<title>By: Bob Chance</title>
		<link>http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/#comment-15495</link>
		<dc:creator>Bob Chance</dc:creator>
		<pubDate>Tue, 18 Dec 2007 02:32:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/#comment-15495</guid>
		<description>Actually, your information regarding MGS3 is incorrect.
1) It's on the PS2, not GameCube.
2) Snake is made up of around 8K poly--this is the same amount as a single enemy zombie from the GameCube version's Resident Evil 4.</description>
		<content:encoded><![CDATA[<p>Actually, your information regarding MGS3 is incorrect.<br />
1) It&#8217;s on the PS2, not GameCube.<br />
2) Snake is made up of around 8K poly&#8211;this is the same amount as a single enemy zombie from the GameCube version&#8217;s Resident Evil 4.</p>
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		<title>By: Poly count goals what are they?? - Game Artist Forums</title>
		<link>http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/#comment-14199</link>
		<dc:creator>Poly count goals what are they?? - Game Artist Forums</dc:creator>
		<pubDate>Mon, 12 Nov 2007 22:32:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/#comment-14199</guid>
		<description>[...] Check it. Word.  __________________  TF2DEV - A Fresh Community for Team Fortress 2 Players and Developers [...]</description>
		<content:encoded><![CDATA[<p>[...] Check it. Word.  __________________  TF2DEV - A Fresh Community for Team Fortress 2 Players and Developers [...]</p>
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		<title>By: anngrymann</title>
		<link>http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/#comment-14102</link>
		<dc:creator>anngrymann</dc:creator>
		<pubDate>Tue, 06 Nov 2007 17:32:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/#comment-14102</guid>
		<description>Perfect!  Its an odd question but helps us beginners.  Please do enviroments, etc</description>
		<content:encoded><![CDATA[<p>Perfect!  Its an odd question but helps us beginners.  Please do enviroments, etc</p>
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		<title>By: rAVEKN</title>
		<link>http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/#comment-14076</link>
		<dc:creator>rAVEKN</dc:creator>
		<pubDate>Mon, 05 Nov 2007 02:31:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/#comment-14076</guid>
		<description>Thank you Rick for the info I could not find anywhere else!
Yes, PLEASE DO one for environments/props ets. 
Blessings!</description>
		<content:encoded><![CDATA[<p>Thank you Rick for the info I could not find anywhere else!<br />
Yes, PLEASE DO one for environments/props ets.<br />
Blessings!</p>
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