This entry was posted
on Sunday, July 1st, 2007 at 12:55 pm and is filed under Art, Gaming, News.
You can follow any responses to this entry through the RSS 2.0 feed.
You can leave a response, or trackback from your own site.
Rick: I'll have a look at see what info I can dig up. Offhand I couldn't really say....
tsne16487: Hi Rick, I was wondering if you could let me know what sort of poly limits were used for the in game cars in GTA IV, were they full modeled meshes, or were some parts instanced, with shared textures/g...
Rick: Hey Chris - it's quite difficult to list the GTA4 polycounts and textures because of the way the characters are constructed in multiple parts to create as much variation as possible.
Generally I'd...
Coridium: Hi Rick,
Thanks for the interesting article. Like others would be great to see a similar article on Environments, but I realise that its even harder cause of the differnce between unique geometry a...
Flickrness
Contacting me
In an effort to control spam from robots, I have a contact page.