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	<title>Comments on: GAFB: 01 - Art for games, not games for art</title>
	<atom:link href="http://www.rsart.co.uk/2007/04/10/art-for-games-not-games-for-art/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rsart.co.uk/2007/04/10/art-for-games-not-games-for-art/</link>
	<description>Rick Stirling, games artist, designer, egotist and raconteur</description>
	<pubDate>Tue, 06 Jan 2009 12:28:10 +0000</pubDate>
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		<title>By: Poly count goals what are they?? - Game Artist Forums</title>
		<link>http://www.rsart.co.uk/2007/04/10/art-for-games-not-games-for-art/#comment-14202</link>
		<dc:creator>Poly count goals what are they?? - Game Artist Forums</dc:creator>
		<pubDate>Tue, 13 Nov 2007 01:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rsart.co.uk/2007/04/10/art-for-games-not-games-for-art/#comment-14202</guid>
		<description>[...] Your teacher probably knows more than you do. I have a friend who teaches a game art course, and every year the students complain about his harsh specs &#34;That's not what people use in the games industry!&#34; they cry.  It is.   He is probably trying to smack you around the head to make you think &#34;Hmm...if I collapsed this vert and mirrored these UVs then....ah...and then....&#34;  You need to remember that even though next gen consoles are powerful, their goal is not simply to display your artwork...and thus I present another of my rants:    Art for Games, not games for art. [...]</description>
		<content:encoded><![CDATA[<p>[...] Your teacher probably knows more than you do. I have a friend who teaches a game art course, and every year the students complain about his harsh specs &quot;That&#8217;s not what people use in the games industry!&quot; they cry.  It is.   He is probably trying to smack you around the head to make you think &quot;Hmm&#8230;if I collapsed this vert and mirrored these UVs then&#8230;.ah&#8230;and then&#8230;.&quot;  You need to remember that even though next gen consoles are powerful, their goal is not simply to display your artwork&#8230;and thus I present another of my rants:    Art for Games, not games for art. [...]</p>
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		<title>By: Jon Jones, smArtist &#187; Link: Art for Games, not Games for Art</title>
		<link>http://www.rsart.co.uk/2007/04/10/art-for-games-not-games-for-art/#comment-8447</link>
		<dc:creator>Jon Jones, smArtist &#187; Link: Art for Games, not Games for Art</dc:creator>
		<pubDate>Fri, 13 Apr 2007 16:41:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rsart.co.uk/2007/04/10/art-for-games-not-games-for-art/#comment-8447</guid>
		<description>[...] I just checked out Rick Stirling&#8217;s excellent blog and found an article for young artists that I wholeheartedly agree with&#8230; it&#8217;s called Art for games, not games for art. Basically he posits that one of the chief considerations of art for games is putting the needs of the game above your own art and your need to feel creative for yourself only without consideration for the project. Very true, often overlooked, and needs to be said. :) [...]</description>
		<content:encoded><![CDATA[<p>[...] I just checked out Rick Stirling&#8217;s excellent blog and found an article for young artists that I wholeheartedly agree with&#8230; it&#8217;s called Art for games, not games for art. Basically he posits that one of the chief considerations of art for games is putting the needs of the game above your own art and your need to feel creative for yourself only without consideration for the project. Very true, often overlooked, and needs to be said. :) [...]</p>
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