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	<title>Comments on: Game engines - an artists guide</title>
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	<link>http://www.rsart.co.uk/2006/11/09/game-engines-an-artists-guide-2/</link>
	<description>Rick Stirling, games artist, designer, egotist and raconteur</description>
	<pubDate>Wed, 20 Aug 2008 13:14:35 +0000</pubDate>
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		<title>By: Rick Stirling</title>
		<link>http://www.rsart.co.uk/2006/11/09/game-engines-an-artists-guide-2/#comment-8857</link>
		<dc:creator>Rick Stirling</dc:creator>
		<pubDate>Wed, 02 May 2007 12:22:15 +0000</pubDate>
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		<description>A pleasure - there will be more to come.</description>
		<content:encoded><![CDATA[<p>A pleasure - there will be more to come.</p>
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		<title>By: Phil Price</title>
		<link>http://www.rsart.co.uk/2006/11/09/game-engines-an-artists-guide-2/#comment-8854</link>
		<dc:creator>Phil Price</dc:creator>
		<pubDate>Tue, 01 May 2007 18:46:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rsart.co.uk/2006/11/09/game-engines-an-artists-guide-2/#comment-8854</guid>
		<description>Thanks very much.I learned more from your article than I've been able to find out in the last 5 hours on the net. I,ve been teaching myself 3d animation and have not been able to find out how animation relates to games and VR.Your article has cleared up a lot of my questions.</description>
		<content:encoded><![CDATA[<p>Thanks very much.I learned more from your article than I&#8217;ve been able to find out in the last 5 hours on the net. I,ve been teaching myself 3d animation and have not been able to find out how animation relates to games and VR.Your article has cleared up a lot of my questions.</p>
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