Archive for October, 2006

Setting up a quick portfolio - update

Back in August I wrote a short piece on how you could use a free Wordpress blog and a free Flickr account to create a quick portfolio site. There were a few supporters, and a few detractors, and a few people gave it a go.

Shepiro went through a few designs before ending up with this: http://osart3d.wordpress.com/

I hadn’t thought of using pages, but Owen did, and it’s all the better for it. The front page simply links to the category pages, making it much more like a traditional website. It works. It looks great.

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links for 2006-10-27

links for 2006-10-25

I don’t care about your ideas

“I’ve got a great idea for a game. I think I’d be a good ideas person.”

I’ve heard that countless times when people find out what I do for a living. The conversation is usually along the lines of:

“So what do you do?”

I’m an artist.

“Ah, so do you get to design the games?”

No, I’m an artist, I make art.

Then the person decides that I must be rich, and games are easy work, and that they could make games for a living - except that they have no programming or art skills. So what does that leave (apart from producing, sound, localisation, testing, HR and PR (all of which require their own skillsets))?

Designing. They are an ideas person. Good at stories. And they have an idea - although generally I find that a lot of people mistake an idea for a design. I’d surmise that there are three levels: The Idea, the Concept and the Design, all of which rise in complexity and detail. Anyone can have an idea but very few people have a design.

…but back to The Idea.

I hate to burst anyones bubble, but games companies up and down the land are not gnashing their teeth and beating their breasts due to lack of ideas. Hell, ask any one person in a games company for 5 ideas and you’ll have them in 5 minutes. As someone who has never worked in games you are not going to walk into a company and have them proclaim ‘Hallelujah! We are saved! We had no ideas before and now we have thanks to you!’.

Putting it simply - games companies don’t need ideas.

The personal sounding title of this post is down to the fact that I don’t need your idea either. For one thing, I’ve already got ideas, and they’ve already been refined over time. Yes, I’m claiming that my ideas are better than yours because everyone thinks that their idea is the best. And yes, that probably does sound egotistical, but it is the truth - I don’t care about your idea, I care about mine.

I’m knocking talking about the ideas we have together when working together - there are hundreds of ides from dozens of people all of which go together to make a game. In that situation you listen to every persons ideas and try to make the best game you can. I’m talking about the idea you try to pitch to me in the pub.

Oh, and one final point - I legally don’t want to hear your idea. Let’s say that the place I worked for was making a game where you were a dinosaur that transformed into a spaceship to track down evil magic cowboys, and you told me in the pub that you had an idea where you were a magic cowboy hunting dinosaurs. The two are unrelated, but you could claim when the game was released that it had been your idea. This is not uncommon, and I’ve worked for a company where this happened - two guys claimed that we overheard them talking in a pub and stole their idea (when in fact the game idea had come from a few years previously in a city a few hundred miles away). They tried to sue - and whilst they lost, they had to be taken seriously.

links for 2006-10-17

Phantasy Star not online

This weekend saw the launch of the Phantasy Star Online for the Xbox 360 - a week of free play (apart from next Tuesday when Xbox Live goes off for a day for ‘maintenance’). When I got home from work on Friday the demo was ready to grab, so I started the download. Several hours later close to a gig was there, and I started the game.

Well, I tried to. I couldn’t connect. Perhaps the game doesn’t begin until Saturday, I thought, so I tried on Saturday.

I couldn’t connect.

Sunday - no joy.

It seems I’m not the only person with this problem - Joystiq reports the same, and a simple search on Google reveals the same.

I suppose it could be the sheer weight of people trying to get online, but since the game is due to be released in a week this better not be the problem. Except now it has coloured my opinion, making me think the servers won’t be able to cope. Good going Sega - with this and the utter garbage that was released as the Sonic demo you are doing a great job at not selling your games.

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Castlevania animated film by Ellis

I’d just popped over to WE last night to find that he is writing the Castlevania animated film.

Apparently I can now tell people that I’m writing a CASTLEVANIA animated film for Project 51 Productions.

So, um. Yeah.

Project 51 will be setting up a production blog for CASTLEVANIA in the near future.

This is the closest thing we can have to a guarantee that this won’t be pish.

You know, I managed to write Consolevania in both my text and headline. Those Weegies have corrupted my soul.

I hate the common cold

What’s the point of the cold? It’s a rubbish sickness whose sole purpose seems to be simply to make you sleepy and give you a red nose. Mind you, since I was sick and have aching bones I suppose it could be a mild flu. Not a real flu, not one of those bastards that kicks you down for 3 days and makes you wish you were dead.

Still, I’ve had a few days off, and thought I could use it to get a chunk of my Streetfighter model done. No such luck, I’ve got the attention span of a gnat. I have managed to delete some old music, organise my bookmarks and listen to music. And consider making the switch from Bloglines to Google Reader. I had tried Google reader about a year ago and wasn’t that impressed, but after reading a post on Lifehacker I decided to give it another shot.

Oh, that SF character?

It’s getting there…

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