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Matthew Everhart: I'm yet another student in this akward position. While I sit here anwsering questions for my spanish final exam, I cant help but feel like I would rather be generating normal maps from high poly model...
Behrooz 'Bezman' Shahriari: Thank you very much. I'm studying 3D animation, just now trying to work out the logistics of my final animation and this is really useful as I want to make something I can show off to games developers...
Rick: I'll have a look at see what info I can dig up. Offhand I couldn't really say....
tsne16487: Hi Rick, I was wondering if you could let me know what sort of poly limits were used for the in game cars in GTA IV, were they full modeled meshes, or were some parts instanced, with shared textures/g...