I took a while this weekend to revisit some low poly body parts. I recorded a bunch of this modelling and then watched it back, it helped me figure out where I was making some topology errors.
I never build hands these days, I’ve got a bunch of hand models with different polygon counts and I just pull one into whatever model I’ve working on. I was happy with this hand:
This tutorial walks you through a workflow that I have developed that allows you to create perfectly tiled normal maps on perfectly tiled lowpoly geometry, especially useful for cliff faces and rough stone surfaces.
I’ve just stumbled across this lovely modelling tutorial where Ben Clark takes a sketch and builds a base model, sculpts it, builds new topology, UVs, bakes, textures and Rigs it.
Eric Chadwick has been working very hard on the Polycount Wiki, and has just released a massive amount of information about Normal Mapping that pretty much covers all the tech you need to know.
Rob: Completely agree.
I'm a web designer, same applies....
Brian: OMG YOU POASTED
Hai. I will watch this tut man, awesome, thank you. Came by to share your tiling rocks tutorial with a friend. I wish you wrote in here more!
Brian...
Eric Chadwick: Glad to hear people are getting something out of it.
Keep the momentum going Rick!...
Brian: It is a good read Rick, thank you for sharing, and thank you for posting finally :P I've been waiting on something new here....
PC Fighting Games: I enjoy this post very much, I'm going to link back to your blog in my next article....
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